![3d meshes - Unity: how highlight effect should be applied to terrain mesh - Game Development Stack Exchange 3d meshes - Unity: how highlight effect should be applied to terrain mesh - Game Development Stack Exchange](https://i.stack.imgur.com/LGdGI.png)
3d meshes - Unity: how highlight effect should be applied to terrain mesh - Game Development Stack Exchange
![MicroSplat is awesome. All I did was adding the Microsplat component to my terrain, click "convert" and boom - heightmapped grass / stone! : r/Unity3D MicroSplat is awesome. All I did was adding the Microsplat component to my terrain, click "convert" and boom - heightmapped grass / stone! : r/Unity3D](https://preview.redd.it/2fsnrflvsd6y.png?auto=webp&s=b3ed97ddec82d19aa9215a93871e3269bdbd1168)
MicroSplat is awesome. All I did was adding the Microsplat component to my terrain, click "convert" and boom - heightmapped grass / stone! : r/Unity3D
![GitHub - jinsek/MightyTerrainMesh: A Unity Plugin for Converting Terrain 2 Mesh & Terrain 2 Data for Runtime Virtual Texture. GitHub - jinsek/MightyTerrainMesh: A Unity Plugin for Converting Terrain 2 Mesh & Terrain 2 Data for Runtime Virtual Texture.](https://user-images.githubusercontent.com/4982625/147909008-482a3a21-ad5a-427d-aba0-a4f8affb4686.png)