Unreal Engine on Twitter: "Save time and memory usage by reusing existing level of detail (LOD) meshes with another existing Static Mesh in #UE4 4.21! Details here - https://t.co/QWpO0LggAp https://t.co/r7PwpohOFO" / Twitter
Separating Box Collision from static mesh : r/unrealengine
Dynamic Mesh Painting in Unreal Engine 4 | raywenderlich.com