HLSL: mul() produce errors when the number of array elements does not match · Issue #791 · KhronosGroup/glslang · GitHub
![In HLSL, multiplying a position by an identity matrix is screwing up the position...?! - Graphics and GPU Programming - GameDev.net In HLSL, multiplying a position by an identity matrix is screwing up the position...?! - Graphics and GPU Programming - GameDev.net](http://i.imgur.com/aDWz2Tn.jpg)
In HLSL, multiplying a position by an identity matrix is screwing up the position...?! - Graphics and GPU Programming - GameDev.net
![1 High Level Shader Language (HLSL) Chapter What is HLSL? The previous vertex and pixel shader programming is to use assembly language to write. - ppt download 1 High Level Shader Language (HLSL) Chapter What is HLSL? The previous vertex and pixel shader programming is to use assembly language to write. - ppt download](https://images.slideplayer.com/18/6150018/slides/slide_42.jpg)