Solved: Move the joint after skinned without change the shape of the model. - Autodesk Community - Maya
GitHub - gfixler/fixlerWeightHammer: A simple, solid, weight hammer library for smoothing skin weights in Autodesk Maya.
Solved: Move the joint after skinned without change the shape of the model. - Autodesk Community - Maya
![Possibility of transfering Maya 2016's delta mush deformation to the skin weight of the ART tool? - UE4 AnswerHub Possibility of transfering Maya 2016's delta mush deformation to the skin weight of the ART tool? - UE4 AnswerHub](https://answers.unrealengine.com/storage/temp/242780-bakedeform.jpg)