![If you had to redesign the world of Dark Souls III in the style of the first game (large interconnected paths with the ability to traverse late game areas early on) how If you had to redesign the world of Dark Souls III in the style of the first game (large interconnected paths with the ability to traverse late game areas early on) how](https://external-preview.redd.it/fKA4XJhw5kfhFwOGPhfJOatJJuE5pRUM--2__-ANspU.jpg?auto=webp&s=d4dec09d7f4ee27940dd6d47f4159cc96a48d263)
If you had to redesign the world of Dark Souls III in the style of the first game (large interconnected paths with the ability to traverse late game areas early on) how
Abyss1ne on Twitter: "Here is the Route that DS3 would possibly have at the beginning of the original plot, I used a list and unused events and beta bonfires, and this is
![Dark Souls 3: Critical Path and Game Progress Route, Where to Go After Aldrich and Yhorm | Shacknews Dark Souls 3: Critical Path and Game Progress Route, Where to Go After Aldrich and Yhorm | Shacknews](https://d1lss44hh2trtw.cloudfront.net/assets/article/2016/04/25/darksouls3criticalpathguide_feature.jpg)