What is the best workflow to export Blender models with baked procedural shaders to Unity/Unreal (to include image mapped materials)? FBX export didn't seem to include materials/textures, even if baked. - Quora
![Help needed with Blender Export and materials - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js Help needed with Blender Export and materials - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js](https://aws1.discourse-cdn.com/business7/uploads/babylonjs/original/2X/b/b2c58a456f3d64de796e5e47ee3bcc8fca1e4f6f.jpeg)
Help needed with Blender Export and materials - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
![Emission` materials not exporting, throwing Traceback · Issue #111 · KhronosGroup/glTF-Blender-IO · GitHub Emission` materials not exporting, throwing Traceback · Issue #111 · KhronosGroup/glTF-Blender-IO · GitHub](https://user-images.githubusercontent.com/4733018/49248868-bdf96300-f3e8-11e8-9755-eeb36da27fc7.png)